P+ - Game & Watch - Subroutine - 0x11c88

  1. if ((InternalConstantInt(CurrentAction) NotEqual scalar(284)))
    1. if ((RandomAccessFloat (0x5) GreaterThan scalar(0)))
      1. FloatVariableAdd { variable: RandomAccessFloat (0x5), value: -1 }
    2. else
      1. if ((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc31)))
        1. Posture(3)
    3. if (FacingRight)
      1. if ((RandomAccessFloat(EnableTurnWhenBelowZero) Equal scalar(-1)))
        1. Posture(4)
        2. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
        3. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfb0) }
        4. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 1 }
    4. else
      1. if ((RandomAccessFloat(EnableTurnWhenBelowZero) Equal scalar(1)))
        1. Posture(4)
        2. UnknownEvent { namespace: 0xc, code: 0x1, unk1: 0x0, arguments: [] }
        3. FloatVariableSet { variable: RandomAccessFloat (0x5), value: InternalConstantInt (0xfb0) }
        4. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: -1 }
  2. Subroutine(0x23b10)
  3. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. Subroutine(0x1785c)
  4. IntVariableIncrement { variable: RandomAccessInt (0x8) }